State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
CavalryClick to veto CavalryGain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's not your Buy phase return to your Action phase.
Cost: 4 Coins
CounterfeitClick to veto Counterfeit1 Coin
+1 Buy

When you play this, you may play a Treasure from your hand twice. if you do, trash that Treasure.
Cost: 5 Coins
CrossroadsClick to veto CrossroadsReveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Cost: 2 Coins
Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
SkirmisherClick to veto Skirmisher+1 Card
+1 Action
+1 Coin

This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
Cost: 5 Coins
SkulkClick to veto Skulk+1 Buy
Each other player receives the next Hex. When you gain this, gain a Gold.
Cost: 4 Coins
WerewolfClick to veto WerewolfIf it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards.
Cost: 5 Coins
DominionClick to exclude Dominion HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie AlliesClick to exclude Allies PlunderClick to exclude Plunder
Players: 2 3 4 5 6 whatever
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